(function($) {
var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
var IE = eval('"v"=="\v"');

jQuery.fn.extend({
ImageRotate:function(parameters)
{
	if (this.Wilq32&&this.Wilq32.PhotoEffect) return;
	var paramClone = $.extend(true, {}, parameters);
	return (new Wilq32.PhotoEffect(this.get(0),paramClone))._rootObj;
},
rotate:function(parameters)
{
	if (this.length===0||typeof parameters=="undefined") return;
	if (typeof parameters=="number") parameters={angle:parameters};
	var returned=[];
	for (var i=0,i0=this.length;i<i0;i++)
	{
	    var element=this.get(i);
		if (typeof element.Wilq32 == "undefined")
			returned.push($($(element).ImageRotate(parameters)));
		else
            element.Wilq32.PhotoEffect._handleRotation(parameters);
	}
	return returned;
}
});

// Library agnostic interface

Wilq32=window.Wilq32||{};
Wilq32.PhotoEffect=(function(){

	if (supportedCSS) {
		return function(img,parameters){
			img.Wilq32 = {
				PhotoEffect: this
			};

            this._img = this._rootObj = this._eventObj = img;
            this._handleRotation(parameters);
		}
	} else {
		return function(img,parameters) {
            this._img = img;

			this._rootObj=document.createElement('span');
			this._rootObj.style.display="inline-block";
			this._rootObj.Wilq32 =
				{
					PhotoEffect: this
				};
			img.parentNode.insertBefore(this._rootObj,img);

			if (img.complete) {
				this._Loader(parameters);
			} else {
				var self=this;
				// TODO: Remove jQuery dependency
				jQuery(this._img).bind("load", function()
				{
					self._Loader(parameters);
				});
			}
		}
	}
})();

Wilq32.PhotoEffect.prototype={
    _setupParameters : function (parameters){
		this._parameters = this._parameters || {};
        if (typeof this._angle !== "number") this._angle = 0 ;
        if (typeof parameters.angle==="number") this._angle = parameters.angle;
        this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle);

		this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
		this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
        this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
        if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind);
	},
	_handleRotation : function(parameters){
          this._setupParameters(parameters);
          if (this._angle==this._parameters.animateTo) {
              this._rotate(this._angle);
          }
          else {
              this._animateStart();
          }
	},

	_BindEvents:function(events){
		if (events && this._eventObj)
		{
            // Unbinding previous Events
            if (this._parameters.bind){
                var oldEvents = this._parameters.bind;
                for (var a in oldEvents) if (oldEvents.hasOwnProperty(a))
                        // TODO: Remove jQuery dependency
                        jQuery(this._eventObj).unbind(a,oldEvents[a]);
            }

            this._parameters.bind = events;
			for (var a in events) if (events.hasOwnProperty(a))
				// TODO: Remove jQuery dependency
					jQuery(this._eventObj).bind(a,events[a]);
		}
	},

	_Loader:(function()
	{

		return function (parameters)
		{
			this._rootObj.setAttribute('id',this._img.getAttribute('id'));
			this._rootObj.className=this._img.className;

			this._width=this._img.width;
			this._height=this._img.height;
			this._widthHalf=this._width/2; // used for optimisation
			this._heightHalf=this._height/2;// used for optimisation

			var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));

			this._widthAdd = _widthMax - this._width;
			this._heightAdd = _widthMax - this._height;	// widthMax because maxWidth=maxHeight
			this._widthAddHalf=this._widthAdd/2; // used for optimisation
			this._heightAddHalf=this._heightAdd/2;// used for optimisation

			this._img.parentNode.removeChild(this._img);

			this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
			this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;

			this._canvas=document.createElement('canvas');
			this._canvas.setAttribute('width',this._width);
			this._canvas.style.position="relative";
			this._canvas.style.left = -this._widthAddHalf + "px";
			this._canvas.style.top = -this._heightAddHalf + "px";
			this._canvas.Wilq32 = this._rootObj.Wilq32;

			this._rootObj.appendChild(this._canvas);
			this._rootObj.style.width=this._width+"px";
			this._rootObj.style.height=this._height+"px";
            this._eventObj = this._canvas;

			this._cnv=this._canvas.getContext('2d');
            this._handleRotation(parameters);
		}
	})(),

	_animateStart:function()
	{
		if (this._timer) {
			clearTimeout(this._timer);
		}
		this._animateStartTime = +new Date;
		this._animateStartAngle = this._angle;
		this._animate();
	},
_animate:function()
     {
         var actualTime = +new Date;
         var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;

         // TODO: Bug for animatedGif for static rotation ? (to test)
         if (checkEnd && !this._parameters.animatedGif)
         {
             clearTimeout(this._timer);
         }
         else
         {
             if (this._canvas||this._vimage||this._img) {
                 var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
                 this._rotate((~~(angle*10))/10);
             }
             var self = this;
             this._timer = setTimeout(function()
                     {
                     self._animate.call(self);
                     }, 10);
         }

         // To fix Bug that prevents using recursive function in callback I moved this function to back
         if (this._parameters.callback && checkEnd){
             this._angle = this._parameters.animateTo;
             this._rotate(this._angle);
             this._parameters.callback.call(this._rootObj);
         }
     },

	_rotate : (function()
	{
		var rad = Math.PI/180;

		if (supportedCSS){
			return function(angle){
	            this._angle = angle;
				this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
			}
		}else{
			return function(angle)
			{
	            this._angle = angle;
				angle=(angle%360)* rad;
				// clear canvas
				this._canvas.width = this._width+this._widthAdd;
				this._canvas.height = this._height+this._heightAdd;

				// REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
				this._cnv.translate(this._widthAddHalf,this._heightAddHalf);	// at least center image on screen
				this._cnv.translate(this._widthHalf,this._heightHalf);			// we move image back to its orginal
				this._cnv.rotate(angle);										// rotate image
				this._cnv.translate(-this._widthHalf,-this._heightHalf);		// move image to its center, so we can rotate around its center
				this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
				this._cnv.drawImage(this._img, 0, 0);							// First - we draw image
			}
		}

	})()
}


})(jQuery);